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Flesh and Blood
Cardfight Vanguard
Final Fantasy
Product Type : Board Game
You are dwarves laying tunnel cards to get gold: but which one of you is the traitor?
3-10 Players | 30 Mins | Ages 8+
Features: Hand Management, Hidden Roles, Map Addition, Network and Route Building, Take That, Traitor Game
Theme: Bluffing, Card Game, Exploration, Fantasy, Party Game
Description:
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round.
The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.
Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.
The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.
The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.
Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.
Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.
The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
REFUND AND RETURNS POLICY
What if I change my mind?
We understand that customers will occasionally change their mind after placing their order, we are still able to organise a return of the items in order to process a refund for you as long as the following conditions are met:
All change of mind refunds will be inspected to be meeting the above terms and require approval by Games Portal before a refund can be initiated.
Any returns found to have been opened, used or damaged will not be eligible for refund or exchange, and will be held until the customer returns to collect the product or pays the following additional fees to have the item reshipped:
If return postage and handling fees are not paid by the customer within 30 days of being received by Games Portal, the product will be considered abandoned and we will dispose of it.
Cancellation of a pre ordered item
Please note that cancellations of pre orders may incur a cost of 2% to cover transaction fees.
Items can be returned to Games Portal either:
As soon as we receive the item(s), the refund can be initiated to the payment details used to make the initial order.
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Refund Process Time.
Returns generally take 2-5 business days to reach our warehouse.
Once received, your return request will be processed within 1-3 business days.
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If your return falls outside of these times and are seeking an update on your refund process please contact our customer support team at support@GamesPortal.com.au
If you received an item you didn't order.
We always strive to make sure our processes are as fast and accurate as possible but if you have received an item different to the one you ordered, please contact our customer service team at Support@GamesPortal.com.au who will work with you to resolve the problem as quickly as possible.
If your item is faulty.
At Games Portal we want every gaming experience to be perfect for our customers but unfortunately there are rare cases where an item, due to a manufacturing error, is discovered as faulty.
This can include cases of:
If you have received an item with a defect, please contact our customer service team at Support@GamesPortal.com.au within 60 days of your purchase date.
They will guide you through the returns process and help resolve the problem as quickly as possible.
All claims of faulty items must be accompanied with a proof of purchase.
Where you believe an item is faulty, it may be necessary for us to send your goods to the manufacturer or their service agent for it to be assessed within a reasonable period of time.
We also request that you take a photo showing the defect/fault to speed up the process as we may need to contact the manufacturer to ensure you receive the correct replacement part.
If it is determined by our customer service team that there is indeed a major fault with the item you will be entitled to one of the following remedies:
If a replacement of the product or part is chosen all postage to deliver the item will be covered by Games Portal.
Instances that Games Portal does not consider as a fault or defect:
*This policy was updated 29/03/2024
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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